Reigen ->1) Tol Arum – Howling at the moon (Shape shift once an hour)
2) A truck load of Scripts - placeable activation
3) Down grading of gems - 1:1
4) Heal Pots self-destruct upon monster death.
4) Horus – 2 areas
6) Roc + guards
7) All keep guards
8.) Glow Forge – Added to the normal forge a Glow option which allows you to add glow to your melee weapon. All 9) glows cost 500000 gnarlroot and 1 pure Phenalope.
10) Respawnable Gates
11) Faction Wands
Reigen017 wrote:
Faction Wands 4 wands, 1 for each faction. Faction Wand - Horus. Faction Wand - Sylvan. Faction Wand - North. Faction Wand - Free. Each wand has 4 modes, the mode changes depending on the target you choose.
1) If the target has the Bad Apple that keeps her off factions you will get a message:
Quote:
The target can not join any realm at the present time.
With no options.
2) If the target is a member of your realm you will get a message:
Quote:
The target is a member of your realm, would you like this person banished?
With two options: Yes and No. Choose yes and the target is kicked out of your realm becoming realmless.
3) if the target is a member of another realm you will get a message:
Quote:
The target is already a member of the <Realm name> Realm.
With no options.
4) if the target is realmless you will get a message:
Quote:
The target is a free agent, would you like to invite to the <Name of realm>?
With two options: Yes and No. Choosing Yes will spawn a conv for the target saying:
Quote:
You have been invited to the The <Name of realm>. Would you like to join their ranks?
Quote:
With two options: Yes and No. Choose Yes and you join the realm.
!!!Important!!! If you have ally or 'friend' status to a realm faction then you must get full membership through a DM. The Factions Wands no longer have the option for 'ally status' 12) Ammo Box- This item when used on an ammo item (arrows, bolts and bullets) will make a copy of that ammo, the item can be used an endless amount of times. This item will place the ranged characters on the same line with melees, where they don’t need to spend an endless amount of gnarl to attack someone, and could now simply improve on the ammo they have. (Character Creation)
13) Nexus - the Ferndale village was added to the nexus giving higher levels the choice between hippo hunting and bear hunting
14) Hand Grenades added "Let the good times go BOOM!"
15) Consumables - added a script that will emote eating and drinking RP items.
Those items give no bonuses just an emote. All spell casting items have been/will be changed to this.
SA & NA housing – SunGem -> 1) The Free Alliance: Realm Embassy
2) DM Realm
3) MT Top
4) Sparrowvale
5) Bloodstone
6) Phansee Company – Mamma added.
7) All player areas altered to fit the new building codes. (see the wiki)
8.) Horus Shop
9) SA – 4 areas (Guard placement) Add more guards to the Grove
10) West Port
11) Mellus High Security Prison
12) Loot bins - arrows removed
13) Snowbourne
14) Happy Cow
15) Templar guards added (area changed)
16) Praetorians guards added (area changed)
17) Had Lil area changed
18) Blackhelm guards added
19) Eledhwen guards added
20) Happy Cow Tavern -store & area
21) DH North
22) DH East
23) DM Rewards
24) FA housing.
25) DH West
26) DH South
27) DH Mercantile
28) Epic Bard & Bard Armors fixed.
29) Most shops redone.
Removed1) DH Mercantile(2)
2) Tol Arum Hillside Hot Caves
3) Tol Arum Crypt Room
4) Tol Arum Crypt
5) Tol Arum Werelair Cave
6) Werelair 1
7) Werelair 2
8.) Sacred Halls (Sacred Hall Keys need to be trashed)
9) MPU
10) Mas-lil
11) Group Shops
300ish items removed from the module.
Fixed bugs: Crimson Trans
Horus Door leaver and Trans
Missing immunities on guards (NA guards Fixed)
Blood-Tower
jump script
Store Convo.
Bard Armor
Stolen items can not be sold.
Wiki has been updated with new guidelines/codes for player groups. Please check it out.