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Building on earaldor's idea (which was inspirational)
Tailoring your Familiar - make them what you want...
Perhaps use some of the 'useless' spells as requirements for making the existing Druid Familiars tougher?
- Each cast of charm animal on the summon adds +1d4 CON (or a fixed amount like +3 or +4) - Each cast of xxx on the summon adds +1d4 STR (or a fixed amount like +3 or +4) - Each cast of xxx on the summon adds +1d4 DEX (or a fixed amount like +3 or +4) - Each cast of awaken adds +3 base AB and increase the damage to it's weapons by a dice. e.g 1d4, 1d6, 1d8, 1d10, 1d12, 2d6, 2d8, 2d10, 2d12. (maybe divine damage). 7 Castings would just about empty the druid of this spell but give the familiar +21AB and +2d8 divine damage on hit. - Each cast of xxx adds a point or two of DR (up to some maximum level) - Casting xxx hastes the summon for 24 hours - Each Cast of xxx adds +2-4 to the fort/will and reflex save - Each cast of xxx improves the familiars AC by a certain amount
Druid can either max out spellcasting on their pets and have little left for themselves or come to some balance where the familiar is useful but the druid has some ability to cast other spells.
Suddenly familiars would be useful.
Familiar choice would be important.
Maybe Skills could be improved too, maybe making a casting of xxx multiply skill levels by 1.2 (and allow it to be cumulative) e.g Familiar has 50 hide. 1st cast gives it 60, second cast 72, third cast 86, 4th cast 103, 5th cast 123.
It's an idea that will take a lot of coding though. Thoughts?
Currently Druid familiars are : Badger, Wolf, Brown Bear, Boar, Hawk, Panther, Giant Spider, Dire Wolf, and Dire Rat.
_________________ ...so sayeth Admin Saiph
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